Chapter: Black Templars

Specialty: Assault Marine Rank: 1 Personal Demeanor: Hot-Blooded
Chapter Demeanor: Zealous Past: Boarding Action
Renown: - Xp Spent: 12.900 To spend: 100


Non Armor WS 53 BS 43 S(8)43 T(8)43 AG 47 Int 41 Per 47 WP 39 Fel 49
Armor WS 58 BS 43 S(10)63 T(8)43 AG 47 Int 41 Per 47 WP 39 Fel 49
Wounds: 22 Fate: 3 Corruption: - Movement: Half 4 Full 8 Charge 12 Run 24

Trained Skills:
Awareness (Heightend Senses Hearing and Sight +10, Sight & Hearing Armor{Helmet} +10) Per
Ciphers (Chapter Runes) Int
Climb S
Common Lore (Adeptus Astartes, Deathwatch, Imperium, War) Int
Concealment (Power Armor -30) AG
Drive (ground vehicles) AG
Forbidden Lore(Xenos) Int
Intimidate S
Literacy Int
Navigation (Surface) Int
Scholastic Lore (Codex Astartes) Int
Pilot (Personal) Ag
Silent Move (Power Armor -30) AG
Speak Language (High Gothic, Low Gothic) Int
Tactics (Assault Doctrine) Int
Tracking Int

Trained 10%
Trained 20%

Basic Skills:
Barter Fel
Carouse T
Charm Fel
Command Fel
Contortionist Ag
Deceive Fel
Disguise Fel
Dodge Ag
Evaluate Int
Gamble Int
Inquiry Fel
Intimidate S
Logic Int
Scrutiny Per
Search Per
Swim S

Space Marine Deeds, Talents & Traits:
Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses(Hearing,Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance(Psychic Powers), True Grit, Unarmed Master, Unnatural Strength(x2), Unnatural Toughness(x2), Deathwatch Training, Swift Attack, Wing of Angels, Two-Weapon Wielder(Melee),


Name Damage Pen Range ROF Clip RLD Req Special
Astartes Bolter 2d10+ 5X 5 100m S/2/4 28 Full - Tearing
Astartes Pistol 2d10+ 5X 5 30m S/3/- 14 Full - Tearing
Astartes Combat Knife 1d10+ 2R 2 - - - - - Tearing
Chain Sword 1d10+ 3R 4 - - - - - Balanced, Tearing

- Power Armor -
Mk VII Power Armor (Strength+ 20)(Heightened Senses Sight and Hearing= + 10)
History: Thine Arm be the Scourge of the Impure (+5WS -5BS helmet on)

Armor Points
Head: 8 (1-10)
Body: 10 (31-70)
Rigth Arm: 10 (11-20)
Left Arm: 10 (21-30)
Right Leg: 10 (71-85)
Left Leg: 10 (86-100)

Astartes power armour, Astartes bolt pistol, 3 Astartes frag grenades, 3 Astartes krak grenades, Astartes combat knife, repair cement, Jump Pack,
Chapter trapping (Tabard/Squad heraldry restore 1 cohesion per primary obj. achieved)



The purging of Jericho Reach Irwyn